Applying transparent texture to mesh - Questions & Answers - Unity Discussions
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Hello everyone. I have the following transparent png and i would like to apply it to a mesh without any tiling so that i get a darkness effect. To specify, the mesh is procedurally generated and is used for dynamic 2d shadows. If i set tiling to 0 i only get a black texture. Any ideas/suggestions? Take care everyone 🙂
![](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/4/d/2/4d2e1f8b0cfe8b492aa85d46f845c9d32083c155_2_690x399.jpeg)
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