Design and implementation of virtual fitting system based on gesture recognition and clothing transfer algorithm
![](https://media.springernature.com/m685/springer-static/image/art%3A10.1038%2Fs41598-022-21734-y/MediaObjects/41598_2022_21734_Fig11_HTML.png)
![](https://media.springernature.com/lw685/springer-static/image/chp%3A10.1007%2F978-981-10-8944-2_70/MediaObjects/453365_1_En_70_Fig9_HTML.gif)
Real-Time Virtual Fitting Technique Based on Kinect
![](https://www.researchgate.net/profile/Sanduni-Rupasinghe/publication/378874527/figure/fig1/AS:11431281228759767@1710217004041/Customers-interest-in-the-feature-of-viewing-and-exploring-products-in-a-3D-manner_Q320.jpg)
Image-based virtual try-on network [42]
![](https://www.researchgate.net/publication/220744013/figure/fig3/AS:305409484181506@1449826703887/Identified-movement-features-and-their-potential-influence-on-barriers-to-immersion-4.png)
Identified movement features and their potential influence on barriers
![](https://i.redd.it/jdw09le6wzx41.jpg)
T-pose made by participants for tracker calibration and avatar generation., t pose
![](https://www.researchgate.net/publication/341488152/figure/fig1/AS:1084215676407820@1635508569126/Augmented-reality-based-virtual-fitting-room-overview.jpg)
Augmented reality-based virtual fitting room overview.
![](https://media.springernature.com/m685/springer-static/image/art%3A10.1038%2Fs41598-023-41566-8/MediaObjects/41598_2023_41566_Fig9_HTML.png)
Application of human–computer interaction virtual reality technology in urban cultural creative design
![](https://www.researchgate.net/publication/355123739/figure/fig6/AS:1076513646608416@1633672262298/Clothes-deformation-network-comparison-results-before-and-after-adding-the-NL-GR-loss.png)
Clothes deformation network comparison results before and after adding
![](https://www.researchgate.net/publication/355123739/figure/fig1/AS:1076513642426417@1633672261714/Both-in-a-b-CP-VTON-suffers-from-a-little-blurriness-on-clothes-details-and-serious.png)
Both in (a, b) CP-VTON¹ suffers from a little blurriness on clothes
![](https://media.springernature.com/full/springer-static/image/art%3A10.1038%2Fs41598-023-41566-8/MediaObjects/41598_2023_41566_Fig1_HTML.png)
Application of human–computer interaction virtual reality technology in urban cultural creative design
![](https://www.researchgate.net/publication/355123739/figure/fig4/AS:1076513646620677@1633672262089/The-non-local-feature-attention-module-NLF-AM.png)
The non-local feature attention module (NLF-AM).
![](https://d3i71xaburhd42.cloudfront.net/0a404c14bde88be1fd20f865666e09a4bd5326d3/6-Figure4-1.png)
PDF] Effects of 3D Virtual “Try-On” on Online Sales and Customers' Purchasing Experiences
![](https://www.researchgate.net/publication/376503361/figure/fig1/AS:11431281212300270@1702579150147/System-Diagram_Q320.jpg)
Digitalization of clothing and clothed body modeling