Why am I getting black blotches in shadow areas on a static mesh
![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/4/a/b4a58eb250d6af9b84d1c8082ad02c912245ed73.png)
In my scene there’s only a directional light and a skylight both set to moveble. I’ve never had these problems before. Does anyone know what might be causing them. The artifacts show up even when I use ‘force no pre-computed lighting’. Also, if I reimport the mesh, the artifacts don’t appear until the 'Generating Mesh Distance Fields" dialog goes away/
![](https://i.etsystatic.com/14795884/r/il/5b1454/5851811001/il_570xN.5851811001_mhtl.jpg)
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![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/b/4/6b4cf82b0ee6bd9d7b6a7aa5c381e75a2a236802.png)
Why am I getting black blotches in shadow areas on a static mesh
![](https://i.ytimg.com/vi/WYzTaX-rHdA/maxresdefault.jpg)
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