Casting a clean shadow from a static mesh onto a BSP - Ask - GameDev.tv
ORIGINAL TITLE: After opening the BuildingEscape project today, the shadows have messed up I’m at the point in the Building Escape section when you import a door. I made my own in Blender and imported that but after rebuilding the scene noticed that the shadows of the two primitives you add the WorldPosition component to have gone wonky (see screenshot). I’ve tried deleting my door from the scene and rebuilt to see if it was causing the problem but it changed nothing. The most severe exam
Static mesh cast shadows but they are turned off - Rendering
Against The Mountain - First Person Adventure Platformer - Devlogs
UDK: Lightmap Resolution for Static Meshes and BSP Part 4/4 [Tutorial #21]
Spawned BP Static Mesh Actors Dont Cast Shadow in PIE or regular
Against The Mountain - First Person Adventure Platformer - Devlogs
Latest Ask topics - GameDev.tv
Against The Mountain - First Person Adventure Platformer - Devlogs
The Ultimate Guide to Unreal Engine 5 For Complete Beginners, Michael Murr
Dynamic shadows on static meshes ? - Rendering - Epic Developer
Is it possible to disable self casting shadows on a mesh but still
The Hows and Whys of Level Design, PDF, Information
Cameron's University Blog – All work from University is posted here.
Unreal Engine: Game Development from A to Z 1787124797