Transparent base_color_texture with AlphaMode::Mask should make
![](https://user-images.githubusercontent.com/6179181/160977835-fb9294fa-2246-45a7-970b-605c24a1272e.png)
In the following scene, a simple mesh is constructed from a basic plane mesh: commands .spawn_bundle(PbrBundle { mesh: meshes.add(Mesh::from(shape::Plane { size: 1.0 })), material: materials.add(StandardMaterial { base_color_texture: Som
Unlit materials don't seem to respect AlphaMode::Mask · Issue
![](https://www.soft8soft.com/docs/files/transparency-common/no-depth-writes.jpg)
Verge3D for Maya: Transparency — Soft8Soft
![](https://blenderartists.org/uploads/default/original/4X/b/9/b/b9bfc3ca45a4ccbb48fe8f7a71e658f26895ad05.jpg)
Alpha mask out put by object or material - Materials and Textures
![](https://global.discourse-cdn.com/mcneel/uploads/default/optimized/4X/7/6/a/76a3a464ccee509764e84a2f5ab7f10a0a2a3f4e_2_690x375.png)
Opacity map using glTF 2.0 material - ShapeDiver - McNeel Forum
![](https://user-images.githubusercontent.com/1833979/99792961-44298980-2b6b-11eb-96a9-e0aef4c2d98e.png)
AlphaMode / alphaCutoff information is lost when re-exporting
![](https://i.stack.imgur.com/FHXAy.jpg)
shaders - Black/White Opacity Mask transparent in Blender 2.8
![](https://i.stack.imgur.com/03qSw.png)
opengl - How to apply a mask to a texture with transparency to
![](https://user-images.githubusercontent.com/1692535/163511868-64f7341b-67df-4a16-a607-006bca53edf7.png)
Unlit materials don't seem to respect AlphaMode::Mask · Issue
Draw Model Using Alpha Mask - Graphics - Community