Is it possible to have an invisible object that still recieves shadows? : r/godot
![](https://preview.redd.it/is-it-possible-to-have-an-invisible-object-that-still-v0-2e7pvc2vfhtb1.png?width=142&format=png&auto=webp&s=4f1642b9b0f0b79f9d4c616ee1e12faeb1f145ba)
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Game Builder Garage (for Nintendo Switch) Review
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Can someone help me figure out how can I have unshaded lighting but still be casting shadows? When I apply a shader material to my model, the texture disappears : r/godot
![](https://preview.redd.it/can-someone-help-me-figure-out-how-can-i-have-unshaded-v0-quzqnl1d958b1.png?width=640&crop=smart&auto=webp&s=fce9127200fcfafef873f85b0f172d84bf9c73a3)
Can someone help me figure out how can I have unshaded lighting but still be casting shadows? When I apply a shader material to my model, the texture disappears : r/godot
![](https://preview.redd.it/is-it-possible-to-have-an-invisible-object-that-still-v0-gufer67mfhtb1.png?width=277&format=png&auto=webp&s=e5736d526252fee00d85800a47fc5765342f2287)
Is it possible to have an invisible object that still recieves shadows? : r/godot
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Chicago Style Paper Standard Format And R
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Innovation: managing risk, not avoiding it - evidence and case studies by Government Office for Science - Issuu
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VIFF 2014 Program Guide by Vancouver International Film Festival - Issuu
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Bad Godots
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Make invisible decal cast a shadow? - Building Support - Developer Forum, roblox library decals
![](https://i.stack.imgur.com/jn2ko.png)
Transparent object that can cast/recieve shadows + hide other objects. How to do this? : r/Unity3D, hide gameobject unity
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Creating a Foliage Shader in Unity URP Shader Graph, by NedMakesGames
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The Magic Behind Shader Programming in Godot 4
Document how to interpret mesh vertex count in the editor · Issue #4400 · godotengine/godot-docs · GitHub