How do I have transparent mesh and retain shadows? - Rendering
I’m new-ish to PB to please bear with me. This one is some what of a three-for-one but I believe its all related. Player enters a volume and the roof material is set to a transparent material (TM). I’ve got that down but I have not been able to fix these things: Material on mesh is changed to the TM for P1 when inside “InteriorVolume” volume and won’t stay opaque for P2 when outside of “InteriorVolume”. Have tried checking and unchecking the “replicated” box and issue prevails. Shadows also di
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