The Shadow Problem of Nanite Mesh Using WPO Materials - Rendering - Epic Developer Community Forums

$ 10.50

4.7
(420)
In stock
Description

The following are the effects of the two solutions I have tried Option A: Use nanite mesh+lumen+hardware light tracing As shown in the figure : The shadow calculated by hardware light tracing is based on Nanite fallback mesh Option B: Use nanite mesh+lumen+distance field of mesh As shown in the figure: The red box shows the shadow before the wpo of some triangular faces, while the blue box shows the shadow after the wpo of some triangular faces I want the shadow to match the mesh after

What is shader compilation and how it became scourge of modern PC gaming, explained in 5 cards

Fixing the Ugly Shadow Issues in Unreal Engine 5

Unreal Engine 5.2 Release Notes

Fluid Simulation and Destruction

Trees can't be Nanite? - Rendering - Epic Developer Community Forums

Unreal Engine 5.0 Release Notes

Virtual Shadow Maps Epic Developer Community

Unreal Engine 5, [UE5 Developer Availability 2022-04-05], Page 74

Best Fix for Ugly Shadows Unreal Engine 5.1 / 5.2